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Naraka: BladePoint combinations Guide

Knowledge of combo is a vital requirement in games based on close combat. Since different weapons classes in Naraka: BladePoint have different combo with different input data and different combinations, the transition from one weapon class to another can be frightening due to completely different combinations of combination.

This leadership is intended for all players who want either to choose their first weapons or change the classes of weapons for use in battle. We will help you learn combo for all weapons classes in Naraka: BladePoint.

Naraka: General Combo BladePoint

All weapons have some common combinations that are more or less the same for each weapon. These are the most basic combo and attacks that you can do, and almost always they are understandable to players. These are not any specific mixpas that you can do only with a certain weapon, and usually they are used as openings in battle to kill a weakened enemy or simply troll.

The first and most important of these combinations is combo from two light attacks . All weapons (except a two-handed sword) have access to this combo. Anyway, all you need to do is two attacks, and it doesn’t matter whether they are horizontal or vertical. Only two light attacks.

Any attack with unprocessed light also guarantees a second easy attack, and the third light in the chain will be a focal attack, but this is not guaranteed and can be parrying. It is good when several players are drunk alone, but in the script 1 to 1 it will be feared most of the time.

The second common combo will be any vertical attack with squats or sliding, which follows another vertical attack. The first attack will throw the enemy into the air and you will receive another guaranteed attack in the air. Keep in mind that this is a combo is possible only with vertical attacks, and horizontal attacks with squats or gliding cannot be used for this combo.

Finally, you can supplement all your single light attacks with a vertical attack from the squat, throwing the enemy up, which can follow another vertical attack. This Combo of three shots can be used on katan, a long sword and daggers and is not suitable for a two-handed sword or spear, since the player may dodge before getting a blow to a vertical attack from a squat.

We will use this key to explain all combinations for each weapon.

H-horizontal attack
V is a vertical attack
Kr-sit down
SL-sliding
Ar-in the air
Gr-capture

Combo
D-evasion
P-parrying

Combo Entrances
G. Combo 1 G/in + g/in
G. Combo 2 Kr. In + ar. AT
G. Combo 3 G/in + kr. In + ar. AT

Now that the general combo is over, let’s look at special combo for different types of weapons in Narak.

Naraka: combinations of a large sword BladePoint

The first combo for a two-handed sword is a variable G. Combo 2. With a two-handed sword, you have the opportunity to add an additional attack to the combo in the air. After you throw your enemy into the air with a vertical attack from the squat, you have the opportunity to carry out a horizontal attack before performing a vertical attack in the air and knocking the enemy off your feet.

The second combo for Greatsword begins with an attack by capture, but requires accurate time to implement. You cling to your enemy and rush to him. As soon as you are going to land, perform a horizontal attack from the air, then just perform this combination with the same combo as above, squatting vertically, jumping horizontally, and then vertically.

In this combo, if you manage to make the first horizontal jump, all subsequent hits are guaranteed, and we need all the blows that we can get using large swords.

The next combination that we bring again requires an accurate calculation of time. What you need to do is a simple horizontal or vertical attack, and then hold another attack. The second attack needs to be charged, but just before you get to the Focus attack point, you will release your blow.

In fact, this is a postponed attack that should make your enemy think that you are going to use a focused attack, and when it is released before, they will not be able to react and avoid attack in time.

These are three combo for Greatsword. Below is a summary table of these combinations:

H-horizontal attack
V is a vertical attack
Kr-sit down
SL-sliding
Ar-in the air
Gr-capture
D-evasion
P-parrying

Combo Entrances
HS. Combo 1 Kr. In + ar. H + ar. AT
HS. Combo 2 Gr + ar. H + kr. In + ar. H + ar. AT
HS. Combo 3 G/in + [h/v]

Naraka: combinations of long BladePoint swords

Long swords are one of the most commonly chosen weapons because of their versatility. Long swords have one of the most extensive combo in the game.

All basic combinations are applicable to a long sword. HS. Combo 1, where you can deliver an additional blow after throwing the enemy into the air, is available for long swords. You can also use the same combination, but you have the opportunity to start it with an additional neutral horizontal or neutral vertical. You can follow any neutral with vertical squat, horizontal in the air, and then vertically.

Further, we offer the technique of spam newsletter for you. The logic is that Longsword has a good stunning when you get, and if you hold the evasion button, you have less time to restore and you can attack faster than just by pressing the attack button. To do this, everything that you do is a vertical attack, followed by evasion and repetition. You can repeat this attack while you have endurance. This combo can follow any other combo at any time after your vertical attack.

The best version of this combo is that you will spam the enemy until you have enough to run it into the air and use an air horizontal attack to discard it. If they have little health, you can use the finisher of a vertical attack to kill them, or not continue the attack to make sure that you have some distance between you and your enemy.

These are three combo for a long sword. Below is a summary table of these combinations:

H-horizontal attack
V is a vertical attack
Kr-sit down
SL-sliding
Ar-in the air
Gr-capture
D-evasion
P-parrying

Combo Entrances
PM. Combo 1 G/in + kr. In + ar. H + ar. AT
PM. Combo 2 In + [d] + in + [d] hold
PM. Combo 3 In + [d] + in + [d] + kr. In + ar. H + ar. AT

Naraka: Combo with a spear

Spears are preferred weapons due to the range of advantages that they provide. However, the spear has one of the least impressive combo. Only two combo is available for a spear.

Firstly, again, as in the case of Greatsword and Longsword, you have the opportunity to use the third attack after you throw the enemy into the air vertically bending.

The second combo requires you to throw your enemy into the air, and instead of impressing it in the air, just click W or a direct analogue on the controller and land, then immediately perform a horizontal, and then a vertical attack from the ground.

These are two combinations for Spears. Below is a summary table of these combinations:

H-horizontal attack
V is a vertical attack
Kr-sit down
SL-sliding
Ar-in the air
Gr-capture
D-evasion
P-parrying

Combo Entrances
S. Combo 1 Kr. In + ar. H + ar. AT
S. Combo 2 Kr. In + Earth + H + in

Naraka: Combo with a catana bladePoint

Katana has a wide variety of combo, which allows you to perform several fast and effective combo. The most basic combination of katana requires you a simple vertical attack, which is followed by a vertical jump.

The second combo is the starting. Use the stealing vertical to throw enemies into the air, then land and strike horizontally. After that, use the stealing vertical and ten more vertical attacks in the air again to finish it. You can also start this combination with the initial neutral horizontal or vertical.

This combo begins with a focused attack. Use a charged horizontal or vertical blow, then grab the enemy. Your character will bring down your enemy from your feet, and after you shake it off your feet, just carry out two vertical attacks. You have the opportunity to go to a second targeted attack and repeat the combo.

The last combo is, in fact, the continuation of your counterattack. After you use a counterattack after parrying, you can continue the attack with a horizontal jump in the jump.

These are four katan combinations. Below is a summary table of these combinations:

H-horizontal attack
V is a vertical attack
Kr-sit down
SL-sliding
Ar-in the air
Gr-capture
D-evasion
P-parrying

Combo Entrances
K. Combo 1 In + ar. AT
K. Combo 2 G/in + kr. In + Earth + in + in
K. Combo 3 P + ar. HOUR
K. Combo 4 [H/v] + gr + in + in

Naraka: Combo with BladePoint Dagger

The first dagger combo begins with a vertical squat, followed by the horizontal in the air twice, then, as soon as you land, jump again and continue two more air horizontal and horizontally in order to finish the combo. You can introduce this combo from another neutral attack or even a focused attack, as a focused attack by a dagger will also throw your enemy into the air.

You can also use spam-combination with daggers that require you to horizontal attack, jerk, another horizontal and repetition.

These are two combinations for daggers.
Below is a summary table of these combinations:
H-horizontal attack
V is a vertical attack
Kr-sit down
SL-sliding
Ar-in the air
Gr-capture
D-evasion
P-parrying
Combo | Entrances
—|—
D. Combo 1 | [H/v]/kr.
In + ar.
H + ar.
H + Earth + ar.
H + ar.
H + ar.
AT
D. Combo 2 | N-[d] + n + [d] + n (hold)